Principles of Problematic Character Design, the First
The tendency of artists to keep female characters close to idealized human proportions, even when male characters’ proportions are dramatically stylized.
Oop! Wrong again feminist!Tumblr. ( I know you always have /some/ sort of complaint, but still.) All these different characters represent a variant body type for women and I even didn’t delve into the villain section. A lot of these girls are comic relief too to boot.
Its not a deficiency in /character design/. Its just safe marketing. The less the female body type is warped the safer it is to put on TV. You won’t get any complaints from women about an insult to the female body and you won’t have a high percentage of males getting bored because of a lack of aesthetic appeal.
I find it funny though, that these girls didn’t even occur to anyone, /because/ they’re out of proportion in places. So, you see my point.
welcome to character design 101, where six instances where it hasn’t happened don’t change the fact that disparate stylization does happen and it doesn’t matter because here we (in spite of the rather broad url) largely talk about video games
I may have rebloged this before…i’m not sure….
i still like it c:
so hard :(
Paladin - Final fantasy XIV a realm reborn
Glenn Keane said that Pocahontas was one of his more difficult characters because she required a lot of subtlety, which, in animation, is difficult to accomplish. He definitely got that subtlety in the movie.